The name Ådehlÿ Yå Cäph is derived from the Dwarven language, as Ådehlÿ Yå Cäph was founded by Dream Spiders Rebckezqug, who was culturaly Dwarvern.
Climate
Ådehlÿ Yå Cäph has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 21°C (69°F) and its average temperature during the winter being a cool 14°C (57°F). Ådehlÿ Yå Cäph receives an average of 195 cm/y (76 in/y) of precipitation, most of which comes in the form of rain during the fall. Ådehlÿ Yå Cäph covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2300 m (7545 ft) above sea level.
Overview
Ådehlÿ Yå Cäph was founded durring the early 12th century in winter of the year 1149, by Dream Spiders Rebckezqug. The establishment of Ådehlÿ Yå Cäph was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Dream Spiders Rebckezqug struck deals with nearby nations and communities to establish Ådehlÿ Yå Cäph as a prison colony.
Ådehlÿ Yå Cäph was built using the conventions of Dwarvern durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Yå Cäph is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ådehlÿ Yå Cäph is buildings have been located at convienant points along the gorge Ådehlÿ Yå Cäph was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the premissive cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Ådehlÿ Yå Cäph's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Ådehlÿ Yå Cäph's top tier civilian fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Ådehlÿ Yå Cäph is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.
Civic Infrastructure
Ådehlÿ Yå Cäph has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Yå Cäph. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Yå Cäph's parks.
Ådehlÿ Yå Cäph has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Yå Cäph.
Ådehlÿ Yå Cäph has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ådehlÿ Yå Cäph has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ådehlÿ Yå Cäph has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ådehlÿ Yå Cäph has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Yå Cäph's public wards, blessings, and other arcane systems.
Ådehlÿ Yå Cäph possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Ådehlÿ Yå Cäph's grid is powered by a god's will and kindness.
Ådehlÿ Yå Cäph has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Yå Cäph's natural decorations nor waterways.
Ådehlÿ Yå Cäph has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ådehlÿ Yå Cäph has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Ådehlÿ Yå Cäph's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..
In Ådehlÿ Yå Cäph tiny harmless tornadoes plague the town.
The Raven Swarm near Ådehlÿ Yå Cäph are known to be more aggressive than normal.
Ådehlÿ Yå Cäph's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Invocation energies of tier 1 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 5
Milk Maids: 4
Ranchers: 1
Ranch Hands: 4
Shepherds: 4
Farmland: 6191 m2
Cattle and Similar Creatures: 381
Poultry: 4575
Swine: 305
Sheep: 15
Goats: 3
Horses, Mounts, and Beasts of Burden: 152
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 2
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 4
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 8
Glassworkers: 6
Gunsmiths: 3
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 4
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 5
Tailors: 9
Tanners: 1
Upholsterers: 2
Watchmakers: 2
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 1
Booksellers: 2
Butchers: 4
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 4
Potion Sellers: 2
Resellers: 5
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 9
Barbers: 6
Coachmen: 2
Cooks: 6
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 4
Housemaids: 7
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 5
Tavern Keepers: 7
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 4
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 3
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 12
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 4
Comfort Services: 6
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 5
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 8
Spinners: 4
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 6
Produce Industries
Butter Churners: 5
Canners: 4
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
484 of Ådehlÿ Yå Cäph's population work within a Foundational Occupation.
30 work in Agriculture
110 work as Craftsmen
39 work as Merchants
78 work as Service Workers
49 work as General Laborers
17 work as Skilled Laborers
68 work as Civil Servants
46 work in Cottage Industries
23 work as Artists
24 work in Produce Industries
996 of Ådehlÿ Yå Cäph's population do not work in a formal occupation, but do contribute to the local economy. 45 (3%) are noncontributers.
Points of Interest
A great magical Working has been a critical part of Ådehlÿ Yå Cäph since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.
Ådehlÿ Yå Cäph has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami ended a drought plaguing Ådehlÿ Yå Cäph. One of Ådehlÿ Yå Cäph's local festivals commemorates this miracle.